Music Packs

Build your own music pack with auto-discounts! Learn more here!

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FAQ

You got questions? I got answers!

Q: What are the Auto Discounts? How do they work?
A: I offer a “Customizable Music Pack” system that apply automatic discounts based on the amount of songs in your cart. These discounts are applied in increments of 3 tracks in the cart.

Pay for what you need! The max discount rate is 50% and this only applies to Music Packs.

Q: Do you sell pre-made Packs with a similar system?
A: Not currently. I only sell pre-made packs on dedicated asset stores. I’m currently on Game Dev Market, Unity Asset Store and Itch.io.

Q: Are stems included or full tracks?
A: Only the full tracks are included. I do not currently offer stems. I’m personally curious about the demand of this so contact me if you’re someone that wants stems.

Q: Are tracks loopable?
A: Yes. All tracks are loopable. Each track comes with an “A” and “B” file. “A” contains the song’s intro but needs the “B” to loop properly. The “B” is just the loop by itself. Its designed for simple Plug & Play. In short, if you don’t want/need an intro segment, just use the “B” file.

Q: What audio formats are included?
A: All tracks include .WAV and .OGG for RPG Maker users. Some older tracks may include additional .MP3, and M4a.

PREVIEW:

Q: Can I use the music for Commercial Projects?
A: Absolutely! All I ask for is proper credit as “Don Wakefield” or “Panman Music.”

Q: Is it really Royalty Free?
A: Yes! I do not ask for royalties or any other form of compensation (apart proper crediting) after the purchase has been made.

Q: What about Content ID Systems? Can I play these in the background of live streams without penalties? 
A: Yes. None of these tracks are listed in any form of Content ID system. You can freely use these in trailers, live streams, or any marketing styled content.

Q: Once purchased. Can I edit or remix the tracks for my project? 
A: Sure! As long as proper credit is provided, I do not mind.

Q: How will I receive the tracks after purchase?
A: The download links will be immediately sent to the email address you’ve provided. Give it a full 24 hours for the links to arrive. (Practically, its usually about 5-10 minutes) Be sure to check your Junk/Spam just in case. Of course, you can contact me if you run into issues.

Q: Do I need an account to purchase?
A: No. Music Packs are “Guest Checkout Only.” This was done to ensure that no customer information is being stored on the site (aside from your name and email to verify valid purchases if there’s an issue). However, once the site is cached, you will not be able to access your pervious downloads directly from the site.

Q: Where can I follow you for future content?
A: Upon purchase, you will automatically be put on my email list so I can notify you about new (and email-exclusive) music. I only contact you for updates but you’re free to unsubscribe.

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Audio References

To get the best results for custom music services, I need a good reference (preferably 3 per track) of whatever music you’ve been using/envisioning for the project this far.

Tell me what specifically what you like about the reference (the melody, the mood, the chords, etc.)

I take these elements and use it as a basis for the project’s unique sound.

Pricing Model

Example using $160 per minute:

0:15 = $40 ($80 [30s] / 2)

0:30 = $80 ($160 [1m] / 2)

0:45 = $120 ($80 [0:30s] + $40 [15s])

1m = $160

1:15 = $200 ($160 [1m] + $40 [15s])

1:30 = $240 ($160 [1m] + $80 [30s])

1:45 = $280 ($160 [1m] + $120 [45s])

2m = $320

2:15 = $360

2:30 = $400

2:45 = $440

3m = $480

Bulk Orders

What I consider a bulk order is receiving multiple custom requests for the same game.

I prefer to have documentation containing all of the music if readily available.