Game Composer

& Remixer

Portfolio

Listen to Some Music!

album-art
Roblox Obbies:
Roblox Obbies:
7 Tracks

The guys at Shovelware Studios usually call me up for some custom music in their Roblox obbies.

For Shrunken School Obby, they had a hard time finding a good Electro Swing track for the villain, Baron Von Bootleg.

You can tell that both parties were satisfied with the results!

Super Slime Simulator taught me considerations of dynamic cross fading music. In game, layers of the stage music turn on/off depending on the growth of the slime.

Some tracks are triggered via proximity to certain objects. Creating music around so many layers was challenging but very fun!

album-art
14 Tracks

An RPG inspired by Undertale and the Mario & Luigi series.

Jison Labs was looking for a lead composer to cover most of the game’s music. 

Before I joined, the game was in need of a consistent “sound”. 

Through Musical Identity, we worked together to create a unique soundtrack through colorful chords and accordions!

Take a listen for yourself!

album-art
12 Tracks

FusionFall was a platforming MMORPG bringing together various IPs from the Cartoon Network universe. FusionFall Legacy/Retro was a fan-made recreation of the original by most members of Shovelware Studios. 

The team felt that the original music was too monotoned and wanted diversity among the overall soundtrack while maintaining the original feel.

I helped out the project by spicing up old tunes while adding, enhancing, and transforming the original sound of the game. 

Various references from corresponding Cartoon Network shows were added to most of the soundtrack.

album-art
Royalty Free Music
15 Tracks

In addition to custom music and remixes, I also sell looped Fantasy RPG styled Royalty Free Music.

Unlike most music packs on the market, I sell these tracks individually and even apply auto-discounts every 3 tracks so users only paid for what they need.

You can click here to check out the full collection on a separate sub-domain.

 

 

Game Remixes

My work on YouTube

About Me

The man behind the pan!

Don Wakefield

I’ve been composing music for over ten years now with musical inspirations from: Genshin Impact, Final Fantasy, Mario, Sonic, and Kirby. I’m a fan of Musical Identity, the elements in each individual track that creates cohesion in a game soundtrack. Thanks for listening! 

Royalty Free Music

I sell Royalty Free Music best suited for Fantasy RPGs. Build your own "custom Music Pack" through my Auto-Discount system so you only pay for what you need!

Royalty Free Music

I sell Royalty Free Music best suited for Fantasy RPGs. Build your own “custom Music Pack” through my Auto-Discount system so you only pay for what you need!

FREE MUSIC PACK!

Signing up to my mailing list gets you a free music pack I'm building through fan requests and suggestions. As this pack develops you'll get more free music!

I only contact you for updates and new releases so no spam here! Type in your name and let me know where I'm sending the music pack!

Other Platforms:

Commission Status: CLOSED

Current Rates: $160 Per Minute of Finished Music

I request details and audio references for each track requested. Once the final is approved, you’ll receive full commercial rights and ownership of the song.

That said, I will ask to use each song for promotional/marketing material prior to the game’s release with your approval. 

My pricing model, roughly splits up per minute rate in 15 second intervals. See example.

I’ll only request payment once you are satisfied with the final.

People I’ve worked with!

Tip Jar:

If you’re feeling generous, you can tip through: Paypal, Ko-Fi, or Buy Me A Coffee.

Support Me:

If you like any of the projects, you can back any of them through my YouTube Memberships, Discord Memberships, or Patreon where I offer behind the scenes work and early releases!

Menu

Audio References

To get the best results for custom music services, I need a good reference (preferably 3 per track) of whatever music you’ve been using/envisioning for the project this far.

Tell me what specifically what you like about the reference (the melody, the mood, the chords, etc.)

I take these elements and use it as a basis for the project’s unique sound.

Pricing Model

Example using $160 per minute:

0:15 = $40 ($80 [30s] / 2)

0:30 = $80 ($160 [1m] / 2)

0:45 = $120 ($80 [0:30s] + $40 [15s])

1m = $160

1:15 = $200 ($160 [1m] + $40 [15s])

1:30 = $240 ($160 [1m] + $80 [30s])

1:45 = $280 ($160 [1m] + $120 [45s])

2m = $320

2:15 = $360

2:30 = $400

2:45 = $440

3m = $480

Bulk Orders

What I consider a bulk order is receiving multiple custom requests for the same game.

I prefer to have documentation containing all of the music if readily available.